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TEXTURING & SHADING

BEST OF TERM

SPRING 2024

Texturing and Shading

NAUTILUS CUP

Autodesk Maya for modeling, Substance Painter for textures, V-Ray for rendering

Wireframe

Models with Lighting

Shading and Lighting

The Nautilus Cup is a 3D still life piece focused on texturing and shading. By incorporating various materials and surfaces, I explored the potential of 3D to recreate the intricate beauty of the real world.

Procedural modeling in Houdini

Organic character modeling

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All artworks in this website © Copyright 2025 Linda Yi. All rights reserved
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