PROCEDURAL MODELING
ENCHANTED CAVE
Software Used: SideFX Houdini, Redshift for Rendering
Responsible for All Aspects

Enchanted Cave is a scene created in Houdini using only procedural modeling. It was my first experience with procedural techniques—filled with trials and errors, but ultimately leading to an enjoyable result.


Node-based modeling system
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Create leaf base
Bend with curve
Copy with rotation
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Randomize length and add noise to geometry
Attach stem
Copy with randomization in scale
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Final Step: Scattering Assets on the heightfield
Apply the same process to other plants
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All procedural plants scattered on the heightfield

The earliest stage of blocking out the scene, testing lighting in black and white mode.
Testing different camera angles, with plants scattered using basic shapes and no modification in randomization.
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Exploring various lighting setups and moods.

Raw EXR Render

Final render after compositing