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PROCEDURAL MODELING

ENCHANTED CAVE

Software Used: SideFX Houdini, Redshift for Rendering
Responsible for All Aspects

Enchanted Cave is a scene created in Houdini using only procedural modeling. It was my first experience with procedural techniques—filled with trials and errors, but ultimately leading to an enjoyable result.

Node-based modeling system

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Create leaf base

Bend with curve

Copy with rotation

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Randomize length and add noise to geometry

Attach stem

Copy with randomization in scale

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Final Step: Scattering Assets on the heightfield

Apply the same process to other plants

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All procedural plants scattered on the heightfield

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The earliest stage of blocking out the scene, testing lighting in black and white mode.

Testing different camera angles, with plants scattered using basic shapes and no modification in randomization.

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Exploring various lighting setups and moods.

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Raw EXR Render

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Final render after compositing

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All artworks in this website © Copyright 2025 Linda Yi. All rights reserved
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